Is it possible to anger a video game user? This was a fun experiment using an immersive virtual reality bow and arrow game to observe and analyze the extent and effect of audio stimuli.
Tasking the UX team to improve the product after release is tough, but we managed it. Working on a tight timeline and with limited resources was a learning experience!
This project involved an immersive game and observing how expert and novice VR users adjusted to playing it. We were able to analyze and answer several aspects by choosing this totally fun way to conduct a research project!